Now to create the banners, the exact same procedure you use for then as you used for the transitional flags/badges. So when you go into zdata_xx.big look for a file with the name bannertexobj.texobj1018926593__texture1018926653__xxxx_0_0.fsh
And when you open your bannertexobj.texobj1018926593__texture1018926653__xxxx_0_0.fsh with FshEd, you will have six banners to replace.
So when all new banners are imported, save, and then import the bannertexobj.texobj1018926593__texture1018926653__xxxx_0_0.fsh file using BigGui into the zdata_xx.big file
Now we can see the banners in the game.